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.=QUACK=.Bot

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Everything posted by .=QUACK=.Bot

  1. Get 50% more XP per battle all weekend long! Read more View the full article
  2. The annual event is on its way! Read more View the full article
  3. On the 7th of December, the server will not be available for an extended period of time in order to implement Update 0.30.5852.1 View the full article
  4. Learn more about the new coaxial machinegun feature, now available for a large number of MBTs View the full article
  5. Let's hop over to France, where they have a small Tier VIII light tank offer! Read more Discuss on Forum View the full article
  6. Wave 1 features the Tiger I and three other vehicles! Read more View the full article
  7. Enter a commemorative clash for camo and Premium Ships! Read more View the full article
  8. Will you be taking home one of our Royal Navy Commander hats? Or perhaps even Warspite? Find out within! Read more View the full article
  9. Hurry to complete the event Directives, gather elements of the collection, and obtain the unique Italian Commander—Luigi Sansonetti. Read more View the full article
  10. Learn more about the bonuses and offers we’ve prepared for you View the full article
  11. Which rare Commanders, flags, and patches do you have in your personal collection? Now you can easily find out in this new game section! Read more View the full article
  12. Learn more about the daily missions we’ve prepared for you this year! View the full article
  13. For today's offer, we go to Germany...where a Tier VIII tank destroyer is ready to pounce! Read more Discuss on Forum View the full article
  14. Land, loot, and camp in the circle for the rest of the match no more. Circle squatters that felt safe not to engage the enemy will now be forced to keep it moving as a second Blue Zone is being added to the existing circle. The new "Inner Blue Zone" will be both a camping deterrent and an indicator of where the next circle will be. You can find complete details on the rules of the new Blue Zone dynamics below. The Bluehole mode will be available from December 5th 11pm - December 8th 11pm in PUBG Labs. PUBG Labs is a space where we introduce to you experimental in-game features and collect your feedback to perfect them as permanent game additions. The most important for PUBG Labs is your valuable opinions! Please feel free to let our Community Managers know about what you think from your experience. Now, head for that Inner Blue Zone and show us "what you goin', what you goin' do" - when they come for you. Why was it made? Players didn't know where the next circle would be, so whoever was lucky enough to be in the next circle had a higher chance of winning As the next circle location was unknown, players could often find themselves fighting with the Blue Zone more than their foes and have to hoof it the entire match. Mechanics An inner Blue Zone will now appear from the start of the match until the penultimate phase The inner Blue Zone will be the same size/location as the next circle It will be difficult for players to camp in the inner Blue Zone as they will take damage (same damage as the next phase Blue Zone) Rules Another Blue Zone the "Inner Blue Zone" appears inside the safe zone. (Except the final phase) The Inner Blue Zone is the same size/position as the safe zone that will proceed it. The damage of the Inner Blue Zone is the same as that of the next Blue Zone phase. Item spawn rate is 0.5x higher than public matches. Faster revives, with a 4 second DBNO revive timer. Period: Dec 5 11pm PST - Dec 8 11pm PST Perspective: TPP/FPP Mode: 4-man Squad Map: Erangel Maximum Player: 64 How to join: Click the banner on the left bottom above the 'START' button View the full article
  15. : You can find the details for this event on the announcement page here. View the full article
  16. A WoT Premium Account has several benefits, but this bundle adds three more — a free tank, Garage slot, and 100% Crew! Read more View the full article
  17. Every hero has a journey. Yours begins in Rocket Pass 5[www.rocketleague.com] on December 4 following the Blueprint Update! Prepare to find your inner strength and climb to the Pro Tiers to be the best like no one ever was. Upgrade to Rocket Pass Premium and wield the power of the newest car, Chikara. This anime-inspired supercar will be unlocked immediately, and the Chikara GTX will be waiting for you at Tier 70. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn't end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items! Your challenge awaits. Rocket Pass 5 has brand new Weekly Challenges in both the free and Rocket Pass Premium tracks. You'll be able to complete Weekly Challenges from previous weeks throughout Rocket Pass 5 to get to the Pro Tiers even faster, just like in Rocket Pass 4. Upgrade to Rocket Pass Premium for 1000 Credits, or get a headstart on your journey with the Premium Bundle and a 12-Tier Boost for 2000 Credits. Since Credits are replacing Keys on December 4, Credits have been added to Rocket Pass. You can now earn up to 1000 Credits in Rocket Pass Premium. Rocket Pass 4 ends on December 3 (the day before the Blueprint Update), so there's still time to get the Pro Tiers if you haven't yet. Rocket Pass 5 will begin on December 4 following the update. So, stay focused, train hard, and get ready for your Rocket Pass 5 journey!View the full article
  18. : You can find the details for this event on the announcement page here. View the full article
  19. Scheduled Release: 12/4/2019, 10 a.m. PST / 6 p.m. UTC THE HEADLINES Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively Crates have been converted into Unrevealed Blueprints The Item Shop is now live New feature: Item Archiving Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players Rocket Pass 5 begins on December 4 NEW CONTENT Item Shop The Item Shop is now live From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab You can find the Esports Shop next to the Featured tab Items here can be purchased for the displayed number of Credits Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits Rocket Pass 5 Rocket Pass 5 begins on December 4 Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys Competitive Season 12 Rewards Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels. Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals Grand Champion Rewards Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals General Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms CHANGES AND UPDATES Blueprints Blueprints have replaced Crates in Rocket League Each Blueprint can build one item for a displayed number of Credits All Crates in your inventory have been converted into unrevealed Blueprints Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build Blueprints may drop after select Online Matches You can trade revealed Blueprints to other players Credits and Bonus Gifts All Keys have been converted into Credits Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading) Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold All Decryptors have been converted into Bonus Gifts Bonus Gifts are free to open Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series Item Archiving and Inventory Management You can now archive items you no longer want to view with the rest of your inventory ‘Archived Items’ tab has been added to the Manage Inventory screen This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse) To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.) ‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen All Blueprints will appear in the Blueprint tab, unless archived All Bonus Gifts will appear in the Gift Pack tab, unless archived Competitive Season 13 Competitive Season 13 begins Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank Winning half of your placement matches will land you near your previous season ranking League Rankings will be temporarily empty until players complete their placement matches All placement match wins count towards your Bronze Season Reward Level progress With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons. BUG FIXES General Fixed rotor and hub clipping from several Wheel types Fixed Replays to use the correct Goal Explosion for Orange and Blue teams Fixed the appearance of Painted Patriarch Wheels Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding Fixed Animus GP Topper placement and Car Body behavior French translation of Quick Play has been fixed Irradiator wheels no longer transparent when looking from the inside out View the full article
  20. : You can find the details for this event on the announcement page here. View the full article
  21. On the 5th of December, the server will not be available for an extended period of time in order to implement Update 0.30.5852 View the full article
  22. A new episode of the most entertaining show about ships has arrived! Read more View the full article
  23. Looking for desktop wallpaper replacement? How about trying our winter-themed calendar! View the full article
  24. Let's take a trip to the U.K. for Tier VIII light tank bundle offers! Read more View the full article
  25. Learn more about the ways to deal with weird portal and launcher nicknames that are associated with your account View the full article

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