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Everything posted by .=QUACK=.Bot

  1. The first episode of a new series dedicated to some of the funniest and most interesting moments in our game. Read more View the full article
  2. SHAZAM! Starting right now, you can unlock new in-game items inspired by the hit DC Comics film, and the best part is, they're free! Just as Billy Batson says, "Shazam!," to get his super powers, so too will you get your items! Just enter key word "shazam" in the "Redeem Code" menu to get the official Shazam Octane Decal and Shazam Wheels. These items may not come with super strength or bullet immunity, but you'll still look super cool when your Battle-Car goes flying through the air! Check out Shazam! in theaters now.View the full article
  3. : You can find the details for this event on the announcement page here. View the full article
  4. Get ready to fulfill exciting missions to earn skilled Swedish Crew members and other gifts! Read more View the full article
  5. .=QUACK=.Bot

    Armada: HMS Duke of York

    A Captain’s handy guide to the Tier VII British battleship. Read more View the full article
  6. Learn more about the winners of the March Battalion promotion contest and their creations! View the full article
  7. .=QUACK=.Bot

    x1.5 XP Weekend!

    Get +50% more XP per battle — just fulfill the simple conditions! Read more View the full article
  8. .=QUACK=.Bot

    Update 1.5: Common Test 2

    See all the new highlights of this update now! Read more View the full article
  9. Click PARTICIPATE, shoot for the stars, and win stuff! Read more View the full article
  10. How to play light and heavy tanks on the renewed Fjords map! Read more View the full article
  11. .=QUACK=.Bot

    MyLoot Discounts: ICE Edition

    Learn more about the ICE Premium vehicle edition, now available on MyLoot with massive discounts! View the full article
  12. .=QUACK=.Bot

    Easter Bonuses

    Learn more about the bonuses and the gift we’ve prepared for you! View the full article
  13. Hi everyone, Update #28 is now available on the PUBG: Test Server and is scheduled to hit live servers very soon. As always, we’ll keep you updated and announce when it goes to Live! PUBG’s latest update introduces our brand new feature Weapon Mastery! Weapon Mastery is a progression system that allows players to earn free rewards as they level up their gunplay skills. As part of Weapon Mastery we are also debuting Medals for players who perform awesome feats during their matches. In addition to our latest feature, we’ve taken your feedback from our first round of Erangel loot rebalances and made adjustments. Speaking of adjustments, based on player feedback we have reduced the difficulty on a number of missions for Survivor Pass 3: Wild Card, including the elimination of a few missions deemed too difficult to complete. There are a number of updates to how you can interact with items in the store, interface improvements for squads and over two dozen bug fixes. Read on for more details on all of the changes and improvements. New Feature: Weapon MasteryWeapon Mastery has been added, a new feature that allows players to check their gun stats and earn rewards based on their skills! New Progression System Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use. It operates all the time without being affected by seasons. Weapon Mastery offers 100 levels for players to achieve per weapon. In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab. Weapon Mastery Rewards There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement. Charms Charms are accessories that can be equipped to weapons. New charm can achieved at every five levels of progression per weapon. Charms can be used with any weapon skins.Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game. Charms cannot be traded, sold, or exchanged for BP. Medals Medals highlight awesome accomplishments players perform with their weapons. Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved. Tier Emblems Players can earn emblems equivalent to their level brackets achieved per each weapon. Up to 10 tiers can be achieved. How to earn Weapon XP Weapon XP for is earned when one or more of the following elements is satisfied during a match. Damage Headshots Defeats Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players. You can acquire extra weapon XP based on distance of defeats. When earning Weapon XP, the amount received will increase based on how long you survived. Defeats follow the existing judgment rules for DBNO/Kills currently used in the game. Additional information: Weapon Mastery does not count friendly fire/team damage. Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning). Weapon Mastery does not count throwables or melee damage. There is a maximum limit on each weapon that can be getting weapon XP. For more information about Weapon Mastery, please read Introducing: Weapon Mastery.[www.pubg.com] GameplayA second round of Erangel loot rebalances has been made, as well as improvements to some sounds and effects related to gameplay. Erangel 2nd Loot Rebalance As we have spoken previously in our Dev Letter: Erangel Loot Rebalance, we are constantly analyzing player feedback, play patterns and other data. With this update, we’re implementing a second round of changes to improve the player looting experience on Erangel. The total amount of items spawned in Erangel has been increased by approximately 28%. Increased the overall amount of items spawned, especially the spawn rates of those higher priority items. Spawn rate of AR has been increased by approx 64%. Spawn rate of DMR has been increased by approx 114%. Spawn rate of SR has been increased by approx 177%. Spawn rates of equipment and armor have been slightly increased, especially level 2. Spawn rates of healing items have been slightly increased. Erangel Blue Zone Rebalance Test (TEST SERVER ONLY) During this test server phase, we’ll be testing some changes to the blue zone on Erangel. At this stage, these changes are purely experimental and we’re looking for feedback to understand how players feel about the direction of the changes. There is no expected date or certainty that these changes will come to live servers, but we greatly appreciate and are looking forward to your feedback as we experiment with the blue zone changes specifically on the test server this week. SR Damage Multiplier Changes Decreased the damage modifier of SR shots to the torso from 1.5 to 1.3. Decreased the base damage of the AWM from 120 to 105.The AWM will no-longer kill full health players wearing a level 2 vest in one shot with these changes. Sound Improvements We’ve now added more sounds for item interactions.Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items. Added vehicle suspension sounds. Sounds of moving vehicles’ suspension working can now be heard. Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds. Suspension sound volume is different between TPP and FPP. Smoke Grenade Improvement Smoke grenades are now more accurately synchronized across all players and observers.Previously, smoke grenade duration for the viewer would start when coming into viewable range (1 km) of the smoke grenade. Smoke grenade plumes will now end at the same time for all players/observers. Vehicles Effects Improvement Added vehicle lighting effects. Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts. The lights are only local visual effects and will not illuminate the surrounding areas. Open/Close Doors Animation Improvement Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing. Survivor Pass 3: Wild CardAfter the launch of the Survivor Pass 3: Wild Card, we’ve been continuously collecting and analyzing mission result data. Additionally, we’ve been actively reviewing players feedback regarding specific mission difficulty. We have chosen to adjust and remove some missions which players found too difficult to complete. Daily Missions: Decreased the difficulty of 16 missions and deleted 4 missions which were too difficult. Weekly Missions: Decreased the difficulty of 16 missions and deleted 6 missions which were too difficult. Challenge Missions: Decreased the difficulty of 5 missions. UI/UX Store UI Overhaul Added Zoom in/out feature to item previews. Use mouse scroll to zoom in/out of the part where the mouse cursor is pointing. When zooming on the character, character UI is shown on the bottom right. You can zoom in to 4 different parts (Head, Torso, Lower body, Feet). Zoomed in parts are highlighted in the character UI. Click on different parts of the character model to select a view of that part (Head, Torso, Lower body, Feet). Horizontal rotations are now enabled in weapon and equipment previews. Release the mouse button during weapon or equipment preview to reset the camera view. Team UI Overhaul Teammates boost gauges are now in the team UI visible while playing to enhance team play. Changes in Display Mode Settings When using full screen mode, the window mode will be changed to full screen (windowed) while in the lobby to prevent specific crashing caused by typing. In-game will remain full screen. Full screen: In-game: Full screen / Lobby: Full screen(windowed). Full screen (Windowed): In-game: full screen (windowed) / Lobby: Full screen (windowed). Windowed: In-game: Windowed / Lobby: Windowed. Survivor Title Season 3 Overview UI Improvements Season reward chart now shows 4 stages of rewards instead of 3. Additional UI has been added which shows points required for the next title. Performance Optimized performance to decrease the time it takes to load into matches. Custom match Observer Feature Improvements Kill message improvements To prevent confusion and distinguish individual messages from team messages, the existing individual multi-kill messages (RAMPAGE / EXECUTIONER / MASTERFUL / CONQUERING) have been removed to focus on the number of kills. Team Multi-kill messages will remain the same. The images for team multi-kill messages are now each shown with a separate image. Added timer UI for Smoke Grenades To show the remaining time for the smoke grenades, each smoke will now have a timer UI showing the remaining smoke plume duration. The smoke timer lasts for about 40 seconds starting from the moment the smoke grenade plumes. When the timer hits approx. 20% remaining, the UI turns red and the icon shakes.When the timer hits 10% remaining, the icon shakes x2 as hard. The timer UI disappears when the spectator is farther than 100 m. The transparency of the UI changes depending on the distance. Restored Kick Player Function Observers can find the KICK button by right-clicking a player’s name on the player list. Click the left mouse on kick button to remove the player from the game.Players can be kicked in the middle of a game. Replay System In the replay feature, click right mouse button to toggle the REPORT button. Click the left mouse button again to report a player. The replay feature version has been updated. Existing replays recorded prior to this update are no longer playable. Skins & Items The PUBG 2nd Anniversary Cap will no longer be available after April 24th (KST) / April 23th(PDT).This is a free 2nd anniversary item, so don’t forget to redeem it within the availability period! Item sales for FACEIT Global Summit Hoodies and Mask will end on April 24th( KST) / April 23th (PDT).25% of the item’s revenue goes to the teams participating in FACEIT Global Summit, support the teams by purchasing these items! Bug Fixes World Fixed an issue with some barbed wire fences blocking bullets. Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences. General Fixed the issue with center screen DBNO and kill messages being delayed. Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated. Fixed the issue with certain maneuver could prevent motorcycles from flipping. Fixed the issue which a vehicle could constantly move when system menu was opened. Fixed an issue with different UAZ model variants having different maximum speeds. Fixed the awkward character movement when using an emote and rotating the mouse in FPP view. Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model Fixed an issue where only one side of footsteps is output in certain situations. Fixed an issue which would remove player’s hair completely when equipping caps. Fixed a visual issue when punk knuckle gloves were equipped. Fixed a visual issue preventing belts from being visible when wearing a fur coat. Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps. Fixed a visual issue with shadows displaying incorrectly when swimming in FPP. Fixed a replay issue causing explosion effects to continue when moving through the timeline. Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving. Fixed an issue when using a scope and the character moves backward, the scope shakes. Fixed certain limb animations not playing while vaulting. Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm. Fixed an issue with Shirt (Plaid) icon not matching the in-game asset. Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit View the full article
  14. Donate to a veterans organization and play an exclusive World of Tanks mission. Read more Discuss on Forum View the full article
  15. .=QUACK=.Bot

    Last Chance for the TS-5!

    If you played the American Challenge or not, time is running out to get the new U.S. TD! Read more View the full article
  16. Scheduled Release: April 16, 2019, 10:00 a.m. PDT / 5:00 p.m. UTC (All Platforms) THE HEADLINES New Customization Items are now available via Esports Shop Replay FX: You can now create and edit screenshots while viewing Replays HDR support has been added to PS4, PS4 Pro, and Xbox One S NEW CONTENT Rocket Pass 3 Rocket Pass 3 begins on April 17 at 10 AM a.m. PDT / 5 p.m. UTC Esports Shop Customization Items are now available via the new Esports Shop Select ‘Shop’ from the Main Menu, then select ‘Esports Shop’ Items in the Esports Shop can be purchased with Esports Tokens Esports Tokens can be purchased with your local currency, and cannot be purchased with Keys Esports Store items are available in time-limited intervals Each item will have a timer located below the preview thumbnail in the Esports Store Monstercat New Antennas are now available in the ‘Monstercat’ folder: ‘Notaker’ ‘FWLR’ CHANGES AND UPDATES Rocket Pass Challenges Challenges are a new way to unlock Tiers in Rocket Pass and the Rocket Pass Premium Upgrade Select ‘Rocket Pass’ from the Main Menu, then select the ‘Challenges’ Tab in the upper-left corner Each Challenge is worth three, five, or eight ‘Tier Points’ Earning ten Tier Points by completing Challenges will unlock your next Rocket Pass Tier Earning a new level via the progression system is worth now worth ten Tier Points When Rocket Pass is active, three new Challenges are added every Wednesday at 10 AM a.m. PDT / 5 p.m. UTC An additional three Challenges (six total) are available to players with the Premium Upgrade Challenges must be completed within their week-long period If you purchase the Premium Upgrade more than one week after a Rocket Pass is released, you will earn Tier Points for completed Premium Challenges, so long as their requirements were completed during their original week-long period Replay FX You can now enable Replay FX within the Replay Viewer While viewing a Replay, press the Share button (PS4), View button (Xbox) or F key (PC) to bring up the Replay FX menu The Replay FX menu has seven options, including: Focus Distance (Controls Depth of Field Distance) Focus Blur (Controls how intense DOF Blur will be) Focus Strength (Controls how much DOF Kernel will affect far plane) Green Screen (with Red, Green, and Blue options) Image Filter (with ten filters to select from) Image Filter Intensity Vignette Replay FX options apply to an active Replay or when paused so you can take a screenshot Use your platform’s screenshot function once you have a shot set up with your Replay FX of choice Crates and Keys Crate drop rates can now be viewed in-game on the Crate Preview Screen Players in Belgium can no longer open Crates with Keys due to government regulations Players in the Netherlands can no longer open Crates with Keys due to government regulations General [PS4, Xbox] You can now invite players on the same platform to your party without adding them to your Friends List Select Create a Party, then select the Search function using Square (PS4) or X (Xbox) This will bring up your console’s PSN ID/Gamertag search window HDR is now supported on PS4, PS4 Pro, and Xbox One S HDR requires a compatible television/display and HDMI cable [Xbox One X] Reduced default color saturation when HDR is enabled This new default setting is present on PS4, PS4 Pro, and Xbox One S when HDR is enabled on those platforms Steering and Aerial Sensitivity Controls now be adjusted in increments of 0.01 instead of 0.1 Bug Fixes General Fixed an issue that delayed steering, throttle, and handbrake input by one physics frame Jump ball now behaves correctly on Dunk House (Hoops) in Free Play Vehicles should now respawn correctly after resetting the ball on Steam Workshop maps In-game voice chat icon will no longer appear when voice chat is disabled Players can now reconnect more than once if they crash or disconnect multiple times during a Ranked match Biomass no longer removes color from trim on some Painted Car Bodies All appropriate ‘Snowy’ maps will now appear when playing the Snow Day game mode ‘Shots on Goal’ now correctly register as a stat when playing Hoops Rebalanced audio on the ‘’89 Batmobile’ Fixed a bug that caused some players with very large Customization Item inventories to crash when scrolling through their Garage or Inventory Fixed a bug causing some players to crash when leaving a Custom Training pack All items should now display correctly when viewing in the Crate preview screen [Switch] Fixed a bug causing the game to freeze when using a player profile not linked to a Nintendo Account Previous Party Chat messages no longer carry over into Training, Private Matches or Online Matches KNOWN ISSUES [Switch] Depth of Field controls are disabled in Replay FX Players may see an “XP not received” message despite earning 50 or more points Audio may drop out during a match for some players Friends List notifications will not appear while viewing Replays An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down [Switch] Upon entering a match, some players may not be immediately brought to the Player View Camera Some players may see overlapping item-loading icons when starting the game after receiving a large number of new Customization Items [Rumble] Some players may not be able to pick up boost after being hit with the Disruptor power-up Crates received while playing may not stack with Crates in inventory, but they will stack correctly after a game restart View the full article
  17. : You can find the details for this event on the announcement page here. View the full article
  18. .=QUACK=.Bot

    Bonus: April 16

    Learn more about the bonus we’ve prepared for you this week! View the full article
  19. .=QUACK=.Bot

    MyLoot Discounts: RDF/LT Claw

    Learn more about the RDF/LT Claw Tier 6 Light Tank, available with massive discounts on MyLoot! View the full article
  20. We’ve prepared a special video for the occasion of the upcoming release of the Soviet battleship branch. Read more View the full article
  21. Jump into epic online naval battles in World of Warships: Legends on PlayStation®4 and Xbox One today! Read more View the full article
  22. Hello Players! Late last year, PUBG Corporation formed a new Mastery initiative dedicated to improving and evolving how progression works on the Battlegrounds. Since then, we’ve been heads down working to establish a cohesive progression system that feels true to the PUBG experience and rewarding to you, the players. After months of planning and development, we’re stoked to finally reveal our first class of progression: Weapon Mastery. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple, give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. <Weapon Mastery has 20 different earnable charms at launch, here are just a few.> Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Some of the Weapon Mastery team will be doing an AMA on Reddit on 04/22/2019 from 10am to 1pm ET, which we’ll link through our social channels. This will be a great time to ask the developers and designers any questions related to this upcoming feature! We'll also be collecting questions separately from those who are not able to participate in the AMA because of the time difference, so please leave your questions here as comments! We are going to collect and send them to AMA so that developers can answer. These answers will be posted on the Q&A announcement after the event, so watch for upcoming announcements for your chance to get answers! You can try out the Weapon Mastery system on the PC test server on 04/17/2019 KST, and when it goes live a week later for PC. Weapons Mastery is in development for Xbox and PS4. See you on the Battlegrounds, --The PUBG Mastery TeamView the full article
  23. Premium aircraft carriers return to the Premium Shop. Let's take a closer look at each of them in turn. Read more View the full article
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    In Development: BVP M-80A

    Learn more about the upcoming Tier 4 Yugoslavian Battle Path reward vehicle View the full article
  25. .=QUACK=.Bot

    Frontline 2019: Episode 3 is Here!

    Get in your Tier VIII vehicle for 30 vs. 30 battles! Read more View the full article